The rules of the game are simple to understand but hard to master and open up lots of tactical possibilities. It is a turnbased game, where each unit can be one time moved and one time attack each turn. Alternatively it can also receive fuel and ammo or can be upgraded when stationed in a city.
Through battles units gain XP und the core units are being kept throughout the campaign – if they survive ;-).
Older models of tanks, infantry and airplanes can be upgraded to newer ones. This and replacements cost prestige, especially if you choose elite replacements which help yor units to keep their hard earned XP. Prestige is earned by capturing important locations marked by little flags and sometimes also by destroying units or fulfilling secondary goals. Also how well you do in a scenario (major or minor victory) changes how much prestige you receive.
Units can earn up to three heroes and medals, which boost the stats of the units and units have a biography in which you can see in which battles they fought and how many enemy units they killed. They can also get named individually.
The scenarios are dynamically designed and can include to conquer certain victory points in a certain amount of turns, an organized defense or retreat, guarding and destroying certain units and much more…There are also secondary goals like destroying camps or conquering additional locations, which will give extra prestige or special units.
The units are very detailed and mostly historically correct – but game balance and fun is the main focus.
Allied Corps is a lot of fun to play, as it rewards careful planing and thinking. It is like a modern version of chess – additionally it has a nice historical touch and is more complex than chess.
My personal wish is, that combat results are less random – some randomness is fun and challenge – but on higher difficulties it can mean a defeat or minor victory if the dice rolls too much againts you. This was also often discussed in the beta forums.
I would also like it, if higher difficulty would just mean more or better enemy units and npt lesser prestige – as it is right now it is better to buy new units and make them canon fodder, instead of making your old units powerful elites . I love the feeling of leading a small elite army (RPG) throughout the campaign and to get attached to my units, with whom I fought many battles.
In summary it is a great game with lots of fun and thanks to the many difficulty levels and different levels of victory, which can be achieved - it has lots of replayability.
I am personally looking forward to many more games of this franchise. The graphics are IMO nice and useful - but of course limited by a small budget. So the best thing would be, that you buy the game and recommend it a lot – then the company might be able to afford more expensive graphics for the next game ;-)
The game is very modding friendly and modders are actively supported by the company. So with the countless mods being done, you have a lot of free addons and even completly new games ;-)(for example from the Slitherine or DMP forums)
„The Strategist“ is also posting my LPs and I have a cooperation with Slitherine (they give me relaese and beta codes of their games and therefore they can post my LPs on their HP and channel) there will be a lot more good games (inside tips) coming in from Slitherine/Matrix/AEGOD.
As there was a lot of interest in me recording an ongoing LP with Allied Corps – I have started it and will play one time through the whole campaign.